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The Psychosocial Implications of Disney Movies

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ISBN: 9783038978480 / 9783038978497 Year: Pages: 246 DOI: 10.3390/books978-3-03897-849-7 Language: eng
Publisher: MDPI - Multidisciplinary Digital Publishing Institute
Subject: Philosophy
Added to DOAB on : 2019-08-28 11:21:27
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In this volume of 15 articles, contributors from a wide range of disciplines present their analyses of Disney movies and Disney music, which are mainstays of popular culture. The power of the Disney brand has heightened the need for academics to question whether Disney’s films and music function as a tool of the Western elite that shapes the views of those less empowered. Given its global reach, how the Walt Disney Company handles the role of race, gender, and sexuality in social structural inequality merits serious reflection according to a number of the articles in the volume. On the other hand, other authors argue that Disney productions can help individuals cope with difficult situations or embrace progressive thinking. The different approaches to the assessment of Disney films as cultural artifacts also vary according to the theoretical perspectives guiding the interpretation of both overt and latent symbolic meaning in the movies. The authors of the 15 articles encourage readers to engage with the material, showcasing a variety of views about the good, the bad, and the best way forward.

Keywords

content analysis --- cultivation --- Disney --- family --- family structure --- family function --- Elsa --- Kristoff --- Olaf --- Marshmallow --- Let it Go --- enchantment --- applause --- engagement ring --- diamond --- gender --- snowmen --- wedding toast --- bullroarer --- fireworks --- witches --- magic --- standing ovation --- fertility --- parthenogenesis --- gender nonconformity --- non-binary --- storms --- family jewels --- snowflake --- feminism --- Moana --- Disney --- music --- colonialism --- imperialism --- appropriation --- Polynesia --- Disney --- EPCOT --- music --- appropriation --- world --- park --- entertainment --- sounds --- cultures --- Disney --- princess --- gender roles --- stereotyping --- children’s media --- death --- children --- Disney --- coping mechanisms --- Africana --- alternative royals --- intersectionality --- matrix of domination --- Disney --- gender --- motherhood --- media criticism --- family roles --- masculinity --- empowered mothering --- Pixar --- Disney --- postfeminism --- masculinity --- gender --- cultural studies --- Dumbo --- Lilo &amp --- Stitch --- Disney --- queer --- mean girls --- boobs and boyfriends --- girl cartoon --- gender --- pink elephants --- commodification --- Walter Benjamin --- diversity --- hegemony --- Disney --- coloniality --- adaptation --- Disney --- gender --- feminism --- political economy of film --- feminist film criticism --- feminist political economy of media --- gender stereotypes --- sexuality --- heroism --- hypermasculinity --- selflessness --- Hercules --- Zeus --- Megara --- Disney --- princess --- prince --- gender roles --- content coding analysis --- children’s media --- Disney --- girls --- beauty --- transnational media --- princess

Gaming and the Arts of Storytelling

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ISBN: 9783039212316 / 9783039212323 Year: Pages: 144 DOI: 10.3390/books978-3-03921-232-3 Language: eng
Publisher: MDPI - Multidisciplinary Digital Publishing Institute
Subject: Philosophy
Added to DOAB on : 2019-08-28 11:21:27
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This book examines the notion of storytelling in videogames. This topic allows new perspectives on the enduring problem of narrative in digital games, while also opening up different avenues of inquiry. The collection looks at storytelling in games from many perspectives. Topics include the remediation of Conrad’s Heart of Darkness in games such as Spec Ops: The Line; the storytelling similarities in Twin Peaks and Deadly Premonition, a new concept of ‘choice poetics’; the esthetics of Alien films and games, and a new theoretical overview of early game studies on narrative

Religion, Ritual and Ritualistic Objects

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ISBN: 9783038977520 9783038977537 Year: Pages: 240 DOI: 10.3390/books978-3-03897-753-7 Language: eng
Publisher: MDPI - Multidisciplinary Digital Publishing Institute
Subject: Religion
Added to DOAB on : 2019-06-26 09:16:44
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This is a volume about the life and power of ritual objects in their religious ritual settings. In this Special Issue, we see a wide range of contributions on material culture and ritual practices across religions. By focusing on the dynamic interrelations between objects, ritual, and belief, it explores how religion happens through symbolic materiality. The ritual objects presented in this volume include: masks worn in the Dogon dance; antique ecclesiastical silver objects carried around in festive processions and shown in shrines in the southern Andes; funerary photographs and films functioning as mnemonic objects for grieving children; a dented rock surface perceived to be the god’s footprint in the archaic place of pilgrimage, Gaya (India); a recovered manual of rituals (from Xiapu county) for Mani, the founder of Manichaeism, juxtaposed to a Manichaean painting from southern China; sacred stories and related sacred stones in the Alor–Pantar archipelago, Indonesia; lotus symbolism, indicating immortalizing plants in the mythic traditions of Egypt, the Levant, and Mesopotamia;

Internet and Mobile Phone Addiction. Health and Educational Effects

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ISBN: 9783038976042 Year: Pages: 328 DOI: 10.3390/books978-3-03897-605-9 Language: eng
Publisher: MDPI - Multidisciplinary Digital Publishing Institute
Subject: Psychology
Added to DOAB on : 2019-03-21 15:50:41
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Internet use-related addiction problems (e.g., Internet addiction, problem mobile phone use, problem gaming, and social networking) have been defined according to the same core element: the addictive symptomatology presented by individuals who excessively and problematically behave using the technology. Online activity is the most important factor in their lives, causing them the loss of control by stress and difficulties in managing at least one aspect of their daily life, affecting users’ wellbeing and health. In 2018, Gaming Disorder was included as a mental disease in the 11th Revision of the International Classification of Diseases by the World Health Organization. In 2013, the American Psychiatric Association requested additional research on Internet Gaming Disorder. The papers contained in this e-Book provide unique and original perspectives on the concept, development, and early detection of the prevention of these health problems. They are diverse in the nature of the problems they deal with, methodologies, populations, cultures, and contain insights and a clear indication of the impact of individual, social, and environmental factors on Internet use-related addiction problems. The e-Book illustrates recent progress in the evolution of research, with great emphasis on gaming and smartphone problems, signaling areas in which research would be useful, even cross-culturally.

Keywords

commuting --- well-being --- personality --- gender --- stress --- Internet addiction --- Internet gaming disorder --- game device usage pattern --- smartphone --- comorbidity --- Internet gaming disorder --- IGD --- emotional regulation --- cognitive reappraisal --- suppression --- depression --- hostility --- internet gaming disorder --- Dickman Impulsivity Inventory-Short Version (DII) --- Brief Self-Control Scale (BSCS) --- Symptom Checklist-90-Revised (SCL-90-R) --- Behavioral Inhibition System/Behavioral Activation System (BIS/BAS) --- Diagnostic and Statistical Manual for Mental Disorders (DSM-5) --- gambling --- video-game addiction --- screen addiction --- immersion --- problematic Internet use --- comorbidity --- cognitive distortion --- problematic smartphone use --- smartphone addiction --- social media --- approaches to learning --- deep approach to learning --- surface approach to learning --- smartphone --- problematic mobile phone use --- convergent design --- focus group --- survey --- internet gaming disorder --- impulsivity --- depression --- interpersonal relationships --- serial mediation --- Internet addiction --- mobile phone addiction --- online social network --- university students --- technological addictions --- behavioral addictions --- CERI --- CERM --- mobile phone dependence --- mobile phone use --- impulsivity --- China --- Internet addiction --- Internet-use disorder --- Internet literacy --- expectancies --- personality --- cultural differences --- pathological video-game use --- Internet Gaming Disorder --- comorbid psychopathology --- review --- Internet Use Disorder --- prevalence --- epidemiology --- adolescence --- latent profile analysis --- anxiety --- depression --- Internet addiction --- smartphone addiction --- propensity score --- Internet addiction --- coping strategies --- personality traits --- young people --- mobile phone use --- smartphone use --- Problematic Mobile Phone Use --- Problematic Mobile Phone Use Questionnaire --- psychometric testing --- measurement invariance --- time --- gaming disorder --- interpersonal relations --- self-efficacy --- self-control --- expectations --- fear of missing out (FOMO) --- social media --- problematic social media use (PSMU) --- phubbing --- teenagers --- adolescents --- addiction --- internet addiction --- mobile phone (or smartphone) use --- young children --- early childhood education --- parenting --- emergent bilinguals --- intergenerational language transmission --- behavioural addictions --- generalised versus specific problem Internet uses --- Internet addiction --- gaming disorder --- social networking --- mixed methods research

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MDPI - Multidisciplinary Digital Publishing Institute (4)


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CC by-nc-nd (4)


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eng (4)


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2019 (4)