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This book introduces new concepts and theories of Fuzzy Logic Control for the application and development of robotics and intelligent machines. The book consists of nineteen chapters categorized into 1) Robotics and Electrical Machines 2) Intelligent Control Systems with various applications, and 3) New Fuzzy Logic Concepts and Theories. The intended readers of this book are engineers, researchers, and graduate students interested in fuzzy logic control systems.
Physical Sciences, Engineering and Technology --- Engineering --- Control Engineering --- Fuzzy Logic
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Control systems play an important role in engineering. Fuzzy logic is the natural choice for designing control applications and is the most popular and appropriate for the control of home and industrial appliances. Academic and industrial experts are constantly researching and proposing innovative and effective fuzzy control systems. This book is an edited volume and has 21 innovative chapters arranged into five sections covering applications of fuzzy control systems in energy and power systems, navigation systems, imaging, and industrial engineering. Overall, this book provides a rich set of modern fuzzy control systems and their applications and will be a useful resource for the graduate students, researchers, and practicing engineers in the field of electrical engineering.
Physical Sciences, Engineering and Technology --- Mathematics --- Fuzzy Logic --- Control Theory
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Cellular automata make up a class of completely discrete dynamical systems, which have became a core subject in the sciences of complexity due to their conceptual simplicity, easiness of implementation for computer simulation, and their ability to exhibit a wide variety of amazingly complex behavior. The feature of simplicity behind complexity of cellular automata has attracted the researchers' attention from a wide range of divergent fields of study of science, which extend from the exact disciplines of mathematical physics up to the social ones, and beyond. Numerous complex systems containing many discrete elements with local interactions have been and are being conveniently modelled as cellular automata. In this book, the versatility of cellular automata as models for a wide diversity of complex systems is underlined through the study of a number of outstanding problems using these innovative techniques for modelling and simulation.
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The book ""Simulation and Gaming"" discusses the following topics and research areas: game-based methods of problem solution and data processing, analysis, and information mining; educational games and game features, including game characteristics, story, mechanics, and methodology; development of integrated games tasked with helping students in interpreting, translating, and manipulating the field of kinematics through formal presentations; possibility of research integration through real and practical examples and games as well, in the field of physics; analysis of game engines from various aspects such as modularity, performance, and usability; virtual reality (VR) and interaction mechanisms used for three-dimensional (3D) game development; analysis, development, design, implementation, and evaluation of the simulation model in the field of engineering and metallurgy, according to ADDIE model; concept of computational thinking, with an accent on its inclusion in compulsory education; overview of the current prominence of AI simulation based in the gaming leisure industry, mainly for research purposes in the context of gambling and forecasting of online casino patron's churn behavior; innovative modeling and simulation approach using newly proposed advanced game-based mathematical framework, unified game-based acquisition framework, and a set of war-gaming engines to address the challenges for acquisition of future space systems; modification of simulation of a complex system and a physics model through programming, achieved with a block-based programming language.
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