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Virtual Reality in Psychological, Medical and Pedagogical Applications

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ISBN: 9789535107323 9789535142799 Year: Pages: 300 DOI: 10.5772/2607 Language: English
Publisher: IntechOpen
Subject: Computer Science
Added to DOAB on : 2019-10-03 07:51:49

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Abstract

This book has an aim to present latest applications, trends and developments of virtual reality technologies in three humanities disciplines: in medicine, psychology and pedagogy. Studies show that people in both educational as well as in the medical therapeutic range expect more and more that modern media are included in the corresponding demand and supply structures. For the Internet and various mobile media, associated research and application projects now have fixed key words such as ""E-learning"" and ""E-Mental Health"" or ""M-Learning"", ""M-Mental Health"". This book aims to contribute to the current state of the corresponding efforts in the area of ??further promising technology - the Virtual Reality - designed to give an overview and secondly to provide a stimulus on specific projects, associated with the hope of giving to scientists and practitioners from the humanities an impulse for their own (further-) development, evaluation and implementation of various VR scenarios in the education and health sectors.

Interactive Multimedia - Multimedia Production and Digital Storytelling

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ISBN: 9781789239119 9781789239126 9781789849806 Year: Pages: 228 DOI: 10.5772/intechopen.77566 Language: English
Publisher: IntechOpen
Subject: Computer Science
Added to DOAB on : 2019-10-03 07:51:53

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Multimedia is the common name for media that combine more than one type of individual medium to create a single unit. Interactive media are the means of communication in which the outputs depend on the inputs made by the user. This book contains 11 chapters that are divided into two sections: Interactive Multimedia and Education and Interactive Multimedia and Medicine. The authors of the chapters deal with different topics within these disciplines, such as the importance of cloud storage, development of play tools for children, use of gaming on multimedia devices designed for the elderly, development of a reading, writing, and spelling program based on Luria's theories, as well as development of mobile applications called BloodHero dedicated to the increase in blood donors, etc.

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