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Louder and Faster

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ISBN: 9780520973152 9780520304529 Year: Pages: 293 DOI: 10.1525/luminos.71 Language: English
Publisher: University of California Press
Subject: Social Sciences --- Music
Added to DOAB on : 2019-09-20 11:21:03
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Louder and Faster is a study of taiko in California, focused on the play of sound, performance, identity, ethnicity, race, gender, and politics. Wong explores taiko as a music/dance art form that creates spaces in which memories of the WW2 Japanese American incarceration, Asian American identity, and a desire to be seen/heard intersect with global capitalism, the complications of mediation, and legacies of imperialism. Based on two decades of participatory ethnographic work, the book offers a vivid glimpse of an Asian American presence both loud and fragile.

Normatividades e instituciones eclesiásticas en el virreinato del Perú, siglos XVI–XIX

Authors: --- --- --- --- et al.
Book Series: Global Perspectives on Legal History ISBN: 9783944773223 9783944773230 Year: Pages: 248 DOI: 10.12946/gplh12 Language: Spanish;
Publisher: Max Planck Institute for European Legal History
Subject: Law --- History --- Economics
Added to DOAB on : 2019-08-13 11:21:02
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Ecclesiastical institutions and actors were essential for the formation of normative orders in early modern Ibero-America. In a series of seminars, organised by the Max Planck Institute for European Legal History in Mexico City, Lima, Bogotá and São Paulo, scholars from different disciplines presented innovative studies on the history of religious normativity and its practices. Based upon the Lima colloquium, the present volume focuses on the viceroyalty of Peru (16th-19th centuries).

Current Trajectories in Global Pentecostalism: Culture, Social Engagement, and Change

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ISBN: 9783038974536 / 9783038974543 Year: Pages: 200 DOI: 10.3390/books978-3-03897-454-3 Language: English
Publisher: MDPI - Multidisciplinary Digital Publishing Institute
Subject: Arts in general --- Religion --- Social Sciences
Added to DOAB on : 2019-02-08 10:23:25
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This path-breaking collection brings together thirteen leading scholars from the humanities and social sciences to address some of the most pressing issues in contemporary global Pentecostalism. Representing institutions from eight different nations on four continents, these scholars perceptively illuminate vital matters ranging from politics, cultural performance, and sexual identity to history, theology, and socioeconomics. The articles are grounded in primary research conducted in Africa, Australia, Europe, and South America and informed by cutting-edge interdisciplinary perspectives, making "Current Trajectories in Global Pentecostalism: Culture, Social Engagement, and Change" a must-read for serious students of global Pentecostalism.

The Sacred & the Digital. Critical Depictions of Religions in Video Games

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ISBN: 9783038978305 9783038978312 Year: Pages: 184 DOI: 10.3390/books978-3-03897-831-2 Language: eng
Publisher: MDPI - Multidisciplinary Digital Publishing Institute
Subject: Religion
Added to DOAB on : 2019-04-25 16:37:17
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Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.

Emerging Technology Applications to Promote Physical Activity and Health

Authors: ---
ISBN: 9783038977087 Year: Pages: 176 DOI: 10.3390/books978-3-03897-709-4 Language: eng
Publisher: MDPI - Multidisciplinary Digital Publishing Institute
Subject: Sociology --- Social Sciences
Added to DOAB on : 2019-04-05 10:34:31
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As technology becomes an ever-more prevalent part of everyday life, and population-based physical activity programs seek new ways to increase life-long engagement with physical activity, these two ideas have become increasingly linked. This Special Issue attempts to offer a thorough and critical examination of emerging technologies in physical activity and health promotion, considering technological interventions in different contexts (communities, clinics, schools, homes, etc.) among various populations, exploring the challenges of integrating technology into physical activity promotion, and offering solutions for its implementation. This Special Issue aims to take a broadly positive stance toward interactive technology initiatives and, while discussing some negative implications of an increased use of technology, offers practical recommendations for promoting physical activity through various emerging technologies, including, but not limited to: Active video games (exergaming); social media; mobile device apps; health wearables; mobile games, augmented reality games, global positioning and geographic information systems; and virtual reality. Offering a logical and clear critique of emerging technologies in physical activity and health promotion, this Special Issue will provide useful suggestions and practical implications for researchers, practitioners, and educators in the fields of public health, kinesiology, physical activity and health, and healthcare.

Keywords

anxiety --- depression --- exercise --- mental health --- virtual reality --- senior citizens --- perceived environmental factor --- recreational physical activity --- screen based sedentary behavior --- pedometers --- accelerometers --- measurement --- physical activity levels --- active video games --- motor activity --- intelligence quotient --- young children --- physical activity --- quality of life --- social cognitive theory --- wearable technology --- real-time physical activity --- wearable technology --- fitness --- Fitbits --- breast cancer --- mammogram --- mobile phone-based health intervention --- mHealth --- app --- health navigator --- Korean American immigrant women --- Autism --- autism spectrum disorder --- augmented reality --- technology --- Google Glass --- social communication --- safety --- smartglasses --- digital health --- Amazon --- Amazon Web Services --- Google --- sedentary behaviour --- air quality --- socio-ecological model --- wrist-worn activity tracker --- active video games --- cardiorespiratory fitness --- locomotor skills --- motor skill competence --- musculoskeletal fitness --- object control skills --- active video game --- accelerometry --- physical activity assessment --- epoch --- placement site --- heart rate --- preoperative anxiety --- virtual reality game --- preoperative experience --- active video game --- light physical activity --- moderate-to-vigorous physical activity --- sedentary behavior --- sex difference --- active video gaming --- serious games --- physical activity --- physical exercise --- sedentary behavior --- narrative review

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