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Games and Rules

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Book Series: Edition Medienwissenschaft ISBN: 9783837643046 9783839443040 Year: DOI: http://dx.doi.org/10.14361/9783839443040 Language: English
Publisher: transcript Verlag Grant: Knowledge Unlatched - 101981
Subject: Media and communication
Added to DOAB on : 2019-03-27 11:21:02
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Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world.

Kriegserfahrungen erzählen

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Book Series: Mainzer Historische Kulturwissenschaften ISBN: 9783839437087 9783837637083 Year: Pages: 162 Language: German
Publisher: transcript Verlag Grant: Schweizerischer Nationalfonds zur Förderung der Wissenschaftlichen Forschung
Subject: History
Added to DOAB on : 2017-09-01 11:01:05
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How were accounts of war told in the Middle Ages and the Early Modern era? The contributions to this volume pursue this question in an innovative way through the combination of historical and literary methodologies. With the aid of this interdisciplinary approach, the texts examine storytelling practices and strategies which dissolved genre barriers between factual and fictional texts, thereby expanding insights with regard to their presentation of experience. This volume is not only a pioneering work of cultural studies research, but also an example of successful and productive interdisciplinary collaboration.

Gaming and the Arts of Storytelling

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ISBN: 9783039212316 / 9783039212323 Year: Pages: 144 DOI: 10.3390/books978-3-03921-232-3 Language: eng
Publisher: MDPI - Multidisciplinary Digital Publishing Institute
Subject: Philosophy
Added to DOAB on : 2019-08-28 11:21:27
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This book examines the notion of storytelling in videogames. This topic allows new perspectives on the enduring problem of narrative in digital games, while also opening up different avenues of inquiry. The collection looks at storytelling in games from many perspectives. Topics include the remediation of Conrad’s Heart of Darkness in games such as Spec Ops: The Line; the storytelling similarities in Twin Peaks and Deadly Premonition, a new concept of ‘choice poetics’; the esthetics of Alien films and games, and a new theoretical overview of early game studies on narrative

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