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The Playful Citizen

Authors: --- --- --- --- et al.
ISBN: 9789462984523 9789048535200 Year: DOI: 10.5117/9789462984523 Language: Undetermined
Publisher: Amsterdam University Press
Subject: Media and communication
Added to DOAB on : 2019-02-06 08:17:54
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This edited volume collects current research by academics and practitioners on playful citizen participation through digital media technologies.

Playful Identities

Authors: --- --- --- --- et al.
Book Series: MediaMatters ISBN: 9789089646392 9789048523030 Year: Pages: 366 DOI: 10.5117/9789089646392 Language: English
Publisher: Amsterdam University Press Grant: FP7 Ideas: European Research Council - 283464
Subject: Media and communication --- Arts in general
Added to DOAB on : 2015-03-01 11:01:10
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In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies.

Time for mapping

Authors: --- --- --- --- et al.
ISBN: 9781526122520 Year: Pages: 288 Language: English
Publisher: Manchester University Press Grant: FP7 Ideas: European Research Council - 283464
Subject: Computer Science --- Geography --- Media and communication --- Social Sciences
Added to DOAB on : 2018-05-23 11:01:59
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"The digital era has brought about huge transformations in the map itself, which to date have been largely conceptualised in spatial terms. Novel objects, forms, processes and approaches have emerged and pose new, pressing questions about the temporality of digital maps and contemporary mapping practices: in spite of its implicit spatiality, digital mapping is strongly grounded in time. This collection brings time back into the map, taking up Doreen Massey's critical concern for 'ongoing stories' in the world; it asks how mapping enrols time into these narratives. Maps often seek to ‘freeze’ and ‘fix’ the world, looking to represent, document or capture dynamic phenomena. This collection examines how these processes are impacted by digital cartographic technologies that, arguably, have disrupted our understanding of time as much as they have provided coherence. The book consists of twelve chapters from experts in the field. Each addresses a different type of digital mapping practice and analyses it in relation to temporality. Cases discussed range from locative art projects, OpenStreetMap mapping parties, sensory mapping, Google Street View, to visual mapping, smart city dashboards and crisis mapping. Authors from different disciplinary positions consider how a temporal lens might focus attention on different aspects of digital mapping. This kaleidoscopic approach demonstrates a rich plethora of ways for understanding the temporal modes of digital mapping and the interdisciplinary background of the authors allows multiple positions to be developed and contrasted."

Playful Mapping in the Digital Age

Authors: --- --- --- --- et al.
Book Series: Theory on Demand ISBN: 9789492302137 9789492302137 Year: Pages: 156 Language: English
Publisher: Institute of Network Cultures Grant: H2020 European Research Council||FP7 Ideas: European Research Council - 693426||283464
Subject: Computer Science
Added to DOAB on : 2019-01-15 13:34:35
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From Mah-Jong, to the introduction of Prussian war-games, through to the emergence of location-based play: maps and play share a long and diverse history. This monograph shows how mapping and playing unfold in the digital age, when the relations between these apparently separate tropes are increasingly woven together. Fluid networks of interaction have encouraged a proliferation of hybrid forms of mapping and playing and a rich plethora of contemporary case-studies, ranging from fieldwork, golf, activism and automotive navigation, to pervasive and desktop-based games evidences this trend. Examining these cases shows how mapping and playing can form productive synergies, but also encourages new ways of being, knowing and shaping our everyday lives. The chapters in this book explore how play can be more than just an object or practice, and instead focus on its potential as a method for understanding maps and spatiality. They show how playing and mapping can be liberating, dangerous, subversive and performative.

Keywords

Mapping --- digital age --- playing

The Playful Citizen: Civic Engagement in a Mediatized Culture

Authors: --- --- --- --- et al.
Book Series: Games and Play ISBN: 9789048535200 Year: Pages: 432 Language: English
Publisher: Amsterdam University Press
Subject: Media and communication
Added to DOAB on : 2019-10-23 11:21:05
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This edited volume collects current research by academics and practitioners on playful citizen participation through digital media technologies. With the emergence of digital and mobile technologies our conceptions and hopes of what citizen participation entails have changed profoundly. Interactive, networked and affordable technologies have transformed the relationship between knowledge, creativity and power. Citizens use media technologies in playful ways to engage in creative knowledge production and to alter professional roles and power structures.This book, available in Open Access, provides an overview of the potentials and limitations of citizen's engagement in the digital age through a collection of chapters from various academic fields. What connects these contributions is a focus on what we call playful participation. It is through this ludic engagement, we argue, that the contemporary production of knowledge and creative interventions in journalism, research, activism, art, politics, city making, and many other areas, should be understood. The book editors hold positions at Universities in the Netherlands (Utrecht University) and the UK (University of Warwick). They have published widely about digital media technologies, play, and identity.

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