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The Playful Citizen

Authors: --- --- --- --- et al.
ISBN: 9789462984523 9789048535200 Year: DOI: 10.5117/9789462984523 Language: Undetermined
Publisher: Amsterdam University Press
Subject: Media and communication
Added to DOAB on : 2019-02-06 08:17:54
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This edited volume collects current research by academics and practitioners on playful citizen participation through digital media technologies.

Playful Identities

Authors: --- --- --- --- et al.
Book Series: MediaMatters ISBN: 9789089646392 9789048523030 Year: Pages: 366 DOI: 10.5117/9789089646392 Language: English
Publisher: Amsterdam University Press Grant: FP7 Ideas: European Research Council - 283464
Subject: Media and communication --- Arts in general
Added to DOAB on : 2015-03-01 11:01:10
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In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies.

The Playful Citizen: Civic Engagement in a Mediatized Culture

Authors: --- --- --- --- et al.
Book Series: Games and Play ISBN: 9789048535200 Year: Pages: 432 Language: English
Publisher: Amsterdam University Press
Subject: Media and communication
Added to DOAB on : 2019-10-23 11:21:05
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This edited volume collects current research by academics and practitioners on playful citizen participation through digital media technologies. With the emergence of digital and mobile technologies our conceptions and hopes of what citizen participation entails have changed profoundly. Interactive, networked and affordable technologies have transformed the relationship between knowledge, creativity and power. Citizens use media technologies in playful ways to engage in creative knowledge production and to alter professional roles and power structures.This book, available in Open Access, provides an overview of the potentials and limitations of citizen's engagement in the digital age through a collection of chapters from various academic fields. What connects these contributions is a focus on what we call playful participation. It is through this ludic engagement, we argue, that the contemporary production of knowledge and creative interventions in journalism, research, activism, art, politics, city making, and many other areas, should be understood. The book editors hold positions at Universities in the Netherlands (Utrecht University) and the UK (University of Warwick). They have published widely about digital media technologies, play, and identity.

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