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The Hackable City

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ISBN: 9789811326943 Year: Pages: 302 DOI: 10.1007/978-981-13-2694-3 Language: English
Publisher: Springer Nature
Subject: Geology --- Earth Sciences --- Agriculture (General) --- Computer Science
Added to DOAB on : 2020-02-04 11:21:24
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This open access book presents a selection of the best contributions to the Digital Cities 9 Workshop held in Limerick in 2015, combining a number of the latest academic insights into new collaborative modes of city making that are firmly rooted in empirical findings about the actual practices of citizens, designers and policy makers. It explores the affordances of new media technologies for empowering citizens in the process of city making, relating examples of bottom-up or participatory practices to reflections about the changing roles of professional practitioners in the processes, as well as issues of governance and institutional policymaking. ;

Playful Identities

Authors: --- --- --- --- et al.
Book Series: MediaMatters ISBN: 9789089646392 9789048523030 Year: Pages: 366 DOI: 10.5117/9789089646392 Language: English
Publisher: Amsterdam University Press Grant: FP7 Ideas: European Research Council - 283464
Subject: Media and communication --- Arts in general
Added to DOAB on : 2015-03-01 11:01:10
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In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies.

The Playful Citizen: Civic Engagement in a Mediatized Culture

Authors: --- --- --- --- et al.
Book Series: Games and Play ISBN: 9789048535200 Year: Pages: 432 Language: English
Publisher: Amsterdam University Press
Subject: Media and communication
Added to DOAB on : 2019-10-23 11:21:05
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This edited volume collects current research by academics and practitioners on playful citizen participation through digital media technologies. With the emergence of digital and mobile technologies our conceptions and hopes of what citizen participation entails have changed profoundly. Interactive, networked and affordable technologies have transformed the relationship between knowledge, creativity and power. Citizens use media technologies in playful ways to engage in creative knowledge production and to alter professional roles and power structures.This book, available in Open Access, provides an overview of the potentials and limitations of citizen's engagement in the digital age through a collection of chapters from various academic fields. What connects these contributions is a focus on what we call playful participation. It is through this ludic engagement, we argue, that the contemporary production of knowledge and creative interventions in journalism, research, activism, art, politics, city making, and many other areas, should be understood. The book editors hold positions at Universities in the Netherlands (Utrecht University) and the UK (University of Warwick). They have published widely about digital media technologies, play, and identity.

CyberParks – The Interface Between People, Places and Technology

Authors: --- --- --- --- et al.
Book Series: Lecture Notes in Computer Science ISBN: 9783030134174 Year: Pages: 323 DOI: 10.1007/978-3-030-13417-4 Language: English
Publisher: Springer Nature
Subject: Science (General) --- Social Sciences --- Computer Science
Added to DOAB on : 2020-01-29 11:21:11
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This open access book is about public open spaces, about people, and about the relationship between them and the role of technology in this relationship. It is about different approaches, methods, empirical studies, and concerns about a phenomenon that is increasingly being in the centre of sciences and strategies – the penetration of digital technologies in the urban space. As the main outcome of the CyberParks Project, this book aims at fostering the understanding about the current and future interactions of the nexus people, public spaces and technology. It addresses a wide range of challenges and multidisciplinary perspectives on emerging phenomena related to the penetration of technology in people’s lifestyles - affecting therefore the whole society, and with this, the production and use of public spaces. Cyberparks coined the term cyberpark to describe the mediated public space, that emerging type of urban spaces where nature and cybertechnologies blend together to generate hybrid experiences and enhance quality of life.

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