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Michael Rubbo’s groundbreaking work has had a deep and enduring impact on documentary filmmaking worldwide, though his name has remained relatively unknown. In The Documentary Art of Michael Rubbo, author D.B. Jones traces Rubbo’s filmmaking from his days as a film student at Stanford, through his twenty years at the National Film Board of Canada, where Rubbo developed his distinct documentary style. Jones then describes Rubbo’s post-NFB venture into feature film directing, followed by Rubbo’s return to his native Australia, first as an executive with the Australian Broadcasting Corporation, and later as a director of feature-length documentaries and maker of short, personal films for YouTube.Exploring locales from Montreal to Vietnam, topics as diverse as plastic surgery and French Marxism, and from interviewing Margaret Atwood to documenting a failed attempt to interview Fidel Castro, Rubbo’s wide-ranging work establishes his innovative, personal, lyric, and spontaneous documentary style. In The Documentary Art of Michael Rubbo D.B. Jones reveals not only the depth of meaning in Rubbo’s films, but also the depth of their influence on filmmaking itself.
Film --- Media Studies --- Biography
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For the last fifty years, discussion of 1950s science fiction cinema has been dominated by the view that the genre reflected US paranoia about Soviet brainwashing and the nuclear bomb. However, classic films, such as Invasion of the Body Snatchers (1956) and It Came from Outer Space (1953), were regularly exported to countries across the world. The histories of their encounters with foreign audiences have not yet been told. Science Fiction Cinema and 1950s Britain begins this task by recounting the story of 1950s British cinema-goers and the aliens and monsters they watched on the silver screen. Drawing on extensive archival research, Matthew Jones makes an exciting and important intervention in the field by locating 1950s American science fiction films alongside their domestic counterparts in their British contexts of release and reception.
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Could there have been television without California? California without television? The one shows the other: the ostentatiously novel singularity of the place and the seemingly self-effacing transparency of the medium. Yet if television and California both promise again and again to offer us something new, young, immaculate in its transience — a pure surface that will never get caught in the ditch of time — they are also both haunted through and through: by the itinerant contents of the past that they cannot banish, by memories of the infantile-perverse utopian fantasies that taunt us in constant replay (“If you’re going to San Francisco…,” “two girls for every guy”), by the contradiction played out in the very gesture of dismissing history and leaving the dead to bury the dead. California and television, as it were, conspire in a vampirologic: the forever-young is what has been there the longest, what really “takes us back.”
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Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is reduced to the implementation of points, badges, and leaderboards as incentives and motivations to be productive. Sometimes it is envisioned as a universal remedy to deeply transform society toward more humane and playful ends. Despite its use by corporations to manage brand communities and personnel, however, gamification is more than just a marketing buzzword. States are beginning to use it as a new tool for governing populations more effectively. It promises to fix what is wrong with reality by making every single one of us fitter, happier, and healthier. Indeed, it seems like all of society is up for being transformed into one massive game.The contributions in this book offer a candid assessment of the gamification hype. They trace back the historical roots of the phenomenon and explore novel design practices and methods. They critically discuss its social implications and even present artistic tactics for resistance. It is time to rethink gamification!
Game Studies --- Gamification --- Media Studies
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In 1999 David Elstein delivered a lecture series examining the evolvement of UK Broadcasting policy from 1949 to 1999. His sharp analysis is a valuable contribution to the post-war development of the British broadcasting system and unfolds many topical issues in current media policy debates.
Broadcasting --- History --- Media Studies --- Politics
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Dass das Teilen in der Gesellschaft der Gegenwart einmal eine so große Rolle spielen würde, hätte bis vor kurzem wohl kaum jemand vorausgesagt. Eine globale Protestbewegung brachte ein tiefes Bedürfnis zum Ausdruck, alternative Wege einzuschlagen, die auf anderen Werten beruhten als jene, die allem Anschein nach zur Finanzkrise geführt hatten. Gleichzeitig sind hoch entwickelte Informations- und Kommunikationstechnologien, die das Teilen erleichtern, nicht nur beinahe überall verfügbar; sie s...
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Dutch scholarship has played an important role in philology since the early days of Leiden University. This volume illuminates how philology and its focus on the critical examination of classical texts—a tradition that had previously exerted considerable influence across fields as diverse as theology, astronomy, law, and politics—began an accelerated process of specialization in the 1800s. As former subareas like linguistics and history branched off into independent fields with their own methodologies, philology found its authority narrowing in scope within newly defined boundaries. Providing a fresh perspective on the evolution of Dutch philology as a discipline in the humanities, this is a fascinating look at a historically vital field of thought.
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Contemporary communication puts us not only in conversation with one another but also with our machinery. Machine communication—to communicate not just via but also with machines—is therefore the focus of this volume. Diving into digital communications history, Finn Brunton brings to the fore the alienness of computational communication by looking at network timekeeping, automated trolling, and early attempts at communication with extraterrestrial life. Picking up this fascination with inhuman communication, Mercedes Bunz then performs a close reading of interaction design and interfaces to show how technology addresses humans (as very young children). Finally, Paula Bialski shares her findings from a field study of software development, analyzing the communicative forms that occur when code is written by separate people. Today, communication unfolds merely between two or more conscious entities but often includes an invisible third party. Inspired by this drastic shift, this volume uncovers new meanings of what it means “to communicate.”
Digital Media --- Communication --- Media Studies
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Academic institutions are starting to recognize the growing public interest in digital humanities research, and there is an increasing demand from students for formal training in its methods. Despite the pressure on practitioners to develop innovative courses, scholarship in this area has tended to focus on research methods, theories and results rather than critical pedagogy and the actual practice of teaching. The essays in this collection offer a timely intervention in digital humanities scholarship, bringing together established and emerging scholars from a variety of humanities disciplines across the world. The first section offers views on the practical realities of teaching digital humanities at undergraduate and graduate levels, presenting case studies and snapshots of the authors' experiences alongside models for future courses and reflections on pedagogical successes and failures. The next section proposes strategies for teaching foundational digital humanities methods across a variety of scholarly disciplines, and the book concludes with wider debates about the place of digital humanities in the academy, from the field's cultural assumptions and social obligations to its political visions. Digital Humanities pedagogy broadens the ways in which both scholars and practitioners can think about this emerging discipline, ensuring its ongoing development, vitality and long-term sustainability.
digital humanities --- pedagogy --- media studies
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Ob beim Aufrufen einer Webseite, beim Versenden einer E-Mail oder beim Hochfrequenzhandel an der Börse: Auf ihrem Weg durch die Weiten digitaler Netze durchqueren Bits zahlreiche Knoten, an denen eine Reihe von Mikroentscheidungen getroffen werden. Diese Entscheidungen betreffen den besten Pfad zum Ziel, die Verarbeitungsgeschwindigkeit oder die Priorität zwischen den ankommenden Paketen. In ihrer vielschichtigen Gestalt bilden solche Mikroentscheidungen eine bislang nur marginal beachtete Dimension von Kontrolle und Überwachung im 21. Jahrhundert. Sie sind sowohl die kleinste Einheit als auch die technische Voraussetzung einer gegenwärtigen Politik digitaler Netzwerke – und des Widerstands gegen sie. Die aktuellen Debatten um Netzneutralität und Edward Snowdens Enthüllung der NSA-Überwachung bilden dabei lediglich die Spitze des Eisbergs. Auf dem Spiel steht nicht weniger als die Zukunft des Internets, wie wir es kennen.
Cyberculture --- Media Studies --- Network Culture --- Technology
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