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Tractatus mythologicus. Theorie und Methodik zur Erforschung von Mythen als Grundlegung einer allgemeinen, transmedialen und komparatistischen Stoffwissenschaft

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Book Series: Mythological Studies ISSN: 2626-9163 ISBN: 9783110541588 Year: Volume: 1 Pages: 651,00 DOI: 10.1515/9783110541588 Language: German
Publisher: De Gruyter
Subject: History
Added to DOAB on : 2019-06-27 13:08:38
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The volume is a programmatic manifesto for the new series MythoS. The author develops new methods - the hyleme analysis and the stratification analysis - and applies them on mythological materials, reconstructing myths as Stoffe and making them understandable in their polymorphic nature. In this groundbreaking work, the author sets the stage for a general theory of myth based on a new comprehensive, transmedial and comparative Stoff-research.

Mythos in der slawischen Moderne

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Book Series: Wiener Slawistischer Almanach - Sonderbaende ISBN: 9783631740668 Year: Pages: 421 Language: Russian|German
Publisher: Peter Lang International Academic Publishing Group
Added to DOAB on : 2019-01-15 13:32:50
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Neben der Zeitschrift Wiener Slawistischer Almanach erscheinen seit 1980 auch 2-3 Mal jährlich Sonderbände (seither 94 Ausgaben) mit literaturwissenschaftlichem oder linguistischem Schwerpunkt. Die literarische Reihe umfasst Monographien oder Tagungsbeiträge aus allen Bereichen der aktuellen slavischen Literaturwissenschaft und weit darüber hinaus (Medientheorie, Kulturwissenschaft, Literaturkritik).

Die Beiträge oder Monographien erscheinen in der Regel in deutscher, russischer oder endlischer Sprache. Publikationsvorschläge an aage.hansen-loeve@lrz.uni.-muenchen.de

Ägyptische Erzählungen oder Über die Vorsehung

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ISBN: 9783161522598 9783161564345 Year: DOI: 10.1628/978-3-16-156434-5 Language: German
Publisher: Mohr Siebeck Grant: Knowledge Unlatched - 103627
Added to DOAB on : 2019-01-15 13:33:10
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Die "Ägyptischen Erzählungen" des Synesios von Kyrene (ca. 370-413 n. Chr.) entwerfen in Form einer Allegorie, die den Osiris-Mythos mit neuplatonischen Elementen erzählt, ein lebendiges Bild der Erlebnisse, die der Autor als Gesandter am Hof von Konstantinopel um 400 n. Chr. machte.

Remythisierung und Entmythisierung : Deutschsprachige Antikendramen der klassischen Moderne

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ISBN: 9783866442375 Year: Pages: 327 p. DOI: 10.5445/KSP/1000008060 Language: GERMAN
Publisher: KIT Scientific Publishing
Subject: Linguistics
Added to DOAB on : 2019-07-30 20:02:02
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Nachdem das Antikendrama im 19. Jahrhundert nur eine untergeordnete Bedeutung besaß, kommt es nach 1890 unter dem Eindruck von Nietzsches ""Geburt der Tragödie"" erneut zu einer intensiven Beschäftigung mit Figurationen der griechischen Antike. Die vorliegende Studie unterzieht Antikendramen von Hofmannsthal, Hauptmann, Werfel, Pannwitz, Jahnn und Brecht einer struktur- und gattungsbezogenen Analyse, um die Verschiebungen des den Texten zugrundeliegenden Mythosverständnisses zu spezifizieren.

Helden müssen sterben

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Book Series: Helden - Heroisierungen - Heroismen ISBN: 9783956504075 Year: Volume: 10 DOI: http://dx.doi.org/10.5771/9783956504075 Language: de
Publisher: Nomos Verlagsgesellschaft mbH & Co. KG
Subject: Philosophy
Added to DOAB on : 2019-09-30 08:28:27
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"Heroes have to die because they are human. Their death, however, may vary in its relevance to their status as heroic figures. In Greek antiquity, death is the prerequisite for heroisation; expecting to continue their existence in the afterlife, martyrs sacrifice their lives in acts of killing that are often taken to the extreme; the war hero follows the call to commit his life to a greater good, without death being the necessary goal. Based on examples from the time between antiquity and the present age, the contributions to this book show from an interdisciplinary perspective how heroic action, dying, and death are respectively related to each other and how the representations of heroic dying mediate between heroes and their audience. The essays discuss questions such as: How do heroic figures die? What role does violence play in the process? How is the hero’s death presented and staged? What types of media in particular lend themselves to depictions of heroic death and the death of the hero? With contributions byAchim Aurnhammer, Cornelia Brink, Ulrich Bröckling, Jürgen Dendorfer, Nicolas Detering, Peter Eich, Nicole Falkenhayner, Andreas Gelz, Olmo Gölz, Joachim Grage, Barbara Korte, Dietmar Neutatz, Johanna Pink, Sitta von Reden, Anna Schreurs-Morét, Magnus Striet, Stefan Tilg, Ralf von den Hoff. "

Die Säkularisierung des Exodus

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Book Series: Edition Moderne Postmoderne ISBN: 9783839443743 9783837643749 Year: Pages: 236 DOI: 10.14361/9783839443743 Language: German
Publisher: transcript Verlag
Subject: Social Sciences
Added to DOAB on : 2019-07-03 11:21:09
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The cultural philosophical analysis of the secularization of the exodus contrasts despotic and emancipatory aspects of psychoanalytic, literary and political adaptations of the biblical myth.

The Sacred & the Digital. Critical Depictions of Religions in Video Games

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ISBN: 9783038978305 9783038978312 Year: Pages: 184 DOI: 10.3390/books978-3-03897-831-2 Language: eng
Publisher: MDPI - Multidisciplinary Digital Publishing Institute
Subject: Religion
Added to DOAB on : 2019-04-25 16:37:17
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Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.

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