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“Channel Three will entertain you when television gets too serious”, the new entrant in Finland’s broadcast television announced proudly at its launch in 1986. Channel Three was the first fully commercial television channel in the Nordic countries, founded and owned by a group of odd bedfellows: the public broadcaster YLE, its long standing commercial companion MTV and a growing electronics giant Nokia. The plans to start a commercial TV station were first severely opposed by leading politicians, but it was finally approved as a means to fight back international satellite channels and the efforts of major newspaper companies to enter the television market. Drawing from media policy studies and based on archive documents, contemporary media coverage and interviews of the main actors, the book provides a thorough analysis of the stages of Channel Three, indicating how it, despite its short lifespan, contributed profoundly to the commercialization and marketization of television in Finland.
media --- tv-companies --- communication policy --- commercial tv --- tv
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The book explores authorship in TV drama through a production study ofKampen for tilværelsen, the first author-controlled series produced by NRK Drama. Thewriting practices in the American and Danish television industries serve as a point ofdeparture. The book also contemplates the creative possibilities and constraints ofmulti-season dramas, contrasting their narrative conventions and processes of creationto those of films and novels.
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Die Arbeit setzt sich mit den rechtlichen Problemen auseinander, die im Zusammenhang mit der Veranstaltung von Gewinnspielen über Telefon-Mehrwertdiensterufnummern entstehen. Am Beispiel aktueller Erscheinungsformen des Rundfunks wird die rechtliche Einordnung des Geschäftsmodells und seiner unterschiedlichen Ausprägungen vorgenommen. Neben der zivil-, wettbewerbs- und medienrechtlichen Beurteilung werden auch gewerbe- und strafrechtliche Fragen berücksichtigt.
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This is an open access book. Media industry research and EU policymaking are predominantly tailored to large (and, in the latter case, Western) European markets. This open access book addresses the specific qualities of smaller media markets, highlighting their vulnerability to global digital competition and outlining survival strategies for them. New online distribution models and new trends in the consumption of audiovisual content are limited by, and pose new challenges for, existing audiovisual business models and their legal framework in the EU. The European Commission’s Digital Single Market (DSM) strategy, which was intended e.g. to remove obstacles to the cross-border distribution of audiovisual content, has triggered a heated debate on the transformation of the existing ecosystem for European screen industries. While most current discussions focus on the United States, Western Europe, and the multinational giants, this book approaches these industry trends and policy questions from the perspective of relatively small and peripheral (in terms of their population, language, cross-border cultural flows, and financial and/or symbolic capital) media markets.
Media Management --- Media Sociology --- European Union Politics --- IT Law, Media Law, Intellectual Property --- European Cinema and TV --- Marketing --- Political Science --- European Film and TV --- Open access --- Small media markets --- EU Digital Single Market Strategy (DSM) --- Copyright law --- Media industry research --- Online media distribution --- Video on demand --- Media, entertainment, information & communication industries --- Media studies --- Sociology --- Politics & government --- EU (European Union) --- Entertainment & media law --- Performing arts
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Fernsehen --- TV --- Mediendiskurs --- Grimme-Preis --- Qualität --- Bewertung --- Film --- Grimme Online Award --- Netz --- Internet --- Radio --- Deutscher Radiopreis --- Digitalisierung --- Auszeichnung --- Plattformen --- Unterhaltung --- Medien --- Medientheorie --- Computerspiele --- Mediensoziologie --- Medienwissenschaft --- Television --- Tv --- Media Discourse --- Grimme-preis --- Quality --- Rating --- Web --- Broadcast --- German Radio Award --- Digitalization --- Award --- Platforms --- Entertainment --- Media --- Media Theory --- Computer Games --- Sociology of Media --- Media Studies
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In this open access book, seventeen scholars discuss how contemporary Scandinavian art and media have become important arenas to articulate and stage various forms of vulnerability in the Scandinavian welfare states. How do discourses of privilege and vulnerability coexist and interact in Scandinavia? How do the Scandinavian countries respond to vulnerability given increased migration? How is vulnerability distributed in terms of margin and centre, normality and deviance? And how can vulnerability be used to move audiences towards each other and accomplish change? We address these questions in an interdisciplinary study that brings examples from celebrated and provocative fiction and documentary films, TV-series, reality TV, art installations, design, literature, graphic art, radio podcasts and campaigns on social media.
European Cinema and TV --- Arts --- Scandinavian --- Comparative Literature --- Open Access --- Productive Vulnerability --- Contemporary Art --- Welfare State --- Gendered Bodies --- Privilege --- Aesthetics --- Performing arts --- The arts: general issues --- Language: reference & general --- Scandinavian languages
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In the last few decades, Japanese popular culture productions have been consolidated as one of the most influential and profitable global industries. As a creative industry, Japanese Media-Mixes generate multimillion-dollar revenues, being a product of international synergies and the natural appeal of the characters and stories. The transnationalization of investment capital, diversification of themes and (sub)genres, underlying threat in the proliferation of illegal audiences, development of internet streaming technologies, and other new transformations in media-mix-based production models make the study of these products even more relevant today. In this way, manga (Japanese comics), anime (Japanese animation), and video games are not necessarily products designed for the national market. More than ever, it is necessary to reconcile national and transnational positions for the study of this cultural production.The present volume includes contributions aligned to the analysis of Japanese popular culture flow from many perspectives (cultural studies, film, comic studies, sociology, etc.), although we have emphasized the relationships between manga, anime, and international audiences. The selected works include the following topics:• Studies on audiences—national and transnational case studies;• Fandom production and Otaku culture;• Cross-media and transmedia perspectives;• Theoretical perspectives on manga, anime, and media-mixes.
kawaii --- youth cultures --- Japan --- Europe --- trans-acculturation --- manga and anime --- manga --- comics --- bande dessinée --- global manga --- OEL manga --- anime --- transnationality --- transnational animation production --- performance --- media-form --- dispersed agency --- media-mix --- identity --- materiality --- technological specificity --- transduction --- anime --- Kadokawa Dwango --- Niconico --- Japanese animation market --- fan culture --- media mix --- 2.5-Dimensional musicals --- Prince of Tennis --- Sakura Wars --- voice actors --- characters --- live performance --- audience participation --- export --- anime --- media --- Japanese studies --- TV studies --- anime --- animesque --- co-productions --- manga --- anime --- global popular --- transnational --- creative industries --- scholarship --- editorial --- Japanese cultural studies
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