Search results: Found 67

Listing 1 - 10 of 67 << page
of 7
>>
Sort by
Videoarte : Storia, autori, linguaggi

Author:
ISBN: 9788899559144 DOI: 10.4000/books.edizionikaplan.838 Language: Italian
Publisher: Edizioni Kaplan
Added to DOAB on : 2019-12-06 13:15:30
License: OpenEdition Licence for Books

Loading...
Export citation

Choose an application

Abstract

La straordinaria avventura di cinquant’anni di vita della videoarte viene qui raccontata con la formula di un manuale agile che cerca di coniugare processi storici con analisi linguistiche, guidando il lettore a scoprirne i protagonisti, le tendenze, le estetiche.

Keywords

video art --- aesthetics

Nazism and Neo-Nazism in Film and Media

Author:
ISBN: 9789048528295 9789089649362 Year: Pages: 264 Language: English
Publisher: Amsterdam University Press
Subject: Performing Arts --- Arts in general
Added to DOAB on : 2020-01-29 11:21:12
License:

Loading...
Export citation

Choose an application

Abstract

This timely book takes an original transnational approach to the theme of Nazism and neo-Nazism in film, media, and popular culture, with examples drawn from mainland Europe, the UK, North and Latin America, Asia, and beyond. This approach fits with the established dominance of global multimedia formats, and will be useful for students, scholars, and researchers in all forms of film and media. Along with the essential need to examine current trends in Nazism and neo-Nazism in contemporary media globally, what makesthis book even more necessary is that it engages with debates that go to the very heart of our understanding of knowledge: history, memory, meaning, and truth.

Keywords

Film theory --- video art

This Gaming Life: Travels in Three Cities

Author:
ISBN: 9780472033973 9780472023141 Year: Language: English
Publisher: University of Michigan Press
Subject: Technology (General)
Added to DOAB on : 2012-04-06 14:37:34
License:

Loading...
Export citation

Choose an application

Abstract

""In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a videogame. It was the best thing that ever happened to me."" So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol's encounters in three cities: London, Seoul, and Reyjkavik. From his days as a Quake genius in London's increasingly corporate gaming culture; to Korea, where gaming is a high stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the ""serious"" educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences.

Video-to-Video Face Recognition for Low-Quality Surveillance Data

Author:
Book Series: Karlsruher Schriften zur Anthropomatik / Lehrstuhl für Interaktive Echtzeitsysteme, Karlsruher Institut für Technologie ; Fraunhofer-Inst. für Optronik, Systemtechnik und Bildauswertung IOSB Karlsruhe ISSN: 18636489 ISBN: 9783731507994 Year: Volume: 36 Pages: IX, 153 p. DOI: 10.5445/KSP/1000083168 Language: ENGLISH
Publisher: KIT Scientific Publishing
Subject: Computer Science
Added to DOAB on : 2019-07-28 18:37:01
License:

Loading...
Export citation

Choose an application

Abstract

The availability of video data is an opportunity and a challenge for law enforcement agencies. Face recognition methods can play a key role in the automated search for persons in the data. This work targets efficient representations of low-quality face sequences to enable fast and accurate face search. Novel concepts for multi-scale analysis, dataset augmentation, CNN loss function, and sequence description lead to improvements over state-of-the-art methods on surveillance video footage.

Fahrspurschätzung aus monokularen Bildfolgen für innerstädtische Fahrerassistenzanwendungen

Author:
Book Series: Schriftenreihe / Institut für Mess- und Regelungstechnik, Universität Karlsruhe (TH) ISSN: 16134214 ISBN: 9783866443518 Year: Volume: 013 Pages: X, 146 p. DOI: 10.5445/KSP/1000010732 Language: GERMAN
Publisher: KIT Scientific Publishing
Subject: Technology (General)
Added to DOAB on : 2019-07-30 20:01:57
License:

Loading...
Export citation

Choose an application

Abstract

Die Lage der Fahrspur vor dem eigenen Fahrzeug ist eine elementare Basisinformation für viele Assistenzfunktionen. Diese Arbeit behandelt die Frage, wie diese Information aus monokularen Bildfolgen innerstädtischer Verkehrsszenarien gewonnen werden kann. Aus grundlegenden Abbildungseigenschaften der Fahrspur wird ein modellbasierter Schätzer hergeleitet und anschließend im Versuchsfahrzeug realisiert. Anhand von Testfahrten wird die Leistungsfähigkeit des Verfahrens gezeigt und bewertet.

Women in the Silent Cinema

Author:
Book Series: Framing Film ISBN: 9789048524518 9789089647191 9789462989955 Year: Pages: 573 Language: English
Publisher: Amsterdam University Press
Subject: Performing Arts --- Arts in general
Added to DOAB on : 2020-01-29 11:21:13
License:

Loading...
Export citation

Choose an application

Abstract

This magisterial book offers comprehensive accounts of the professional itineraries of three women in the silent film in the Netherlands, France and North America. Annette Förster presents a careful assessment of the long career of Dutch stage and film actress Adriënne Solser; an exploration of the stage and screen careers of French actress and filmmaker Musidora and Canadian-born actress and filmmaker Nell Shipman; an analysis of the interaction between the popular stage and the silent cinema from the perspective of women at work in both realms; fresh insights into Dutch stage and screen comedy, the French revue and the American Northwest drama of the 1910s; and much more, all grounded in a wealth of archival research.

Keywords

Arts --- video art --- film theory

Respawn

Author:
ISBN: 9781478090366 9781478002789 9781478002925 9781478001348 Year: Pages: 312 DOI: 10.1215/9781478090366 Language: English
Publisher: Duke University Press
Subject: Media and communication
Added to DOAB on : 2020-03-28 11:21:02
License:

Loading...
Export citation

Choose an application

Abstract

In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world.

Home Truths?: Video Production and Domestic Life

Author:
Book Series: Technologies of the Imagination ISBN: 9780472071371 9780472051373 Year: Language: English
Publisher: University of Michigan Press
Subject: Technology (General)
Added to DOAB on : 2012-04-06 14:29:55
License:

Loading...
Export citation

Choose an application

Abstract

Over the past decade, the video camera has become a commonplace household technology. With falling prices on compact and easy-to-use cameras, as well as mobile phones and digital still cameras with video recording capabilities, access to moving image production technology is becoming virtually universal. Home Truths? represents one of the few academic research studies exploring this everyday, popular use of video production technology, looking particularly at how families use and engage with the technology and how it fits into the routines of everyday life. The authors draw on interviews, observations, and the participants' videos themselves, seeking to paint a comprehensive picture of the role of video making in their everyday lives. While readers gain a sense of the individual characters involved in the project and the complexities and diversities of their lives, the analysis also raises a range of broader issues about the nature of learning and creativity, subjectivity and representation, and the ""domestication"" of technology—issues that are of interest to many in the fields of sociology and media/cultural studies.

More than a game: The computer game as fictional form

Author:
ISBN: 9780719063640 Year: Language: English
Publisher: Manchester University Press
Subject: Computer Science
Added to DOAB on : 2011-11-04 00:00:00
License:

Loading...
Export citation

Choose an application

Abstract

Whether you love them or loathe them, look back with wistful nostalgia to the days of Pong and Space Invaders, or regard the whole phenomenon with blank incomprehension, there is no doubt that computer and video games now occupy a significant place in contemporary popular culture. The economics alone are staggering, with unit sales counted in the millions. The frequency of assertions in the popular press about the dangerous influence of their violent subject matter and 'immersive' potential imply a startling level of influence. To disregard the computer game is to refuse to engage fully with contemporary popular culture. This is the first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Taking its cue from practices of reading texts in literary and cultural studies, it considers the computer game as a new and emerging mode of contemporary storytelling in a fashion that is accessible and readable, recognising the excitement and pleasure that has made the computer game such a massive global phenomenon. In a carefully organised study Barry Atkins discusses in detail questions of narrative and realism in four of the most significant games of the last decade: Tomb Raider, Half-Life, Close Combat and SimCity. This is a work for both the student of contemporary culture and those game-players who are interested in how computer games tell their stories.

Keywords

pong --- video --- gaming --- computer --- arcade --- game

Vidéo-surveillance et détection automatique des comportements anormaux

Author:
ISBN: 9782757402146 9782757418888 Year: Language: French
Publisher: Presses universitaires du Septentrion
Added to DOAB on : 2017-11-23 16:07:54
License: OpenEdition licence for Books

Loading...
Export citation

Choose an application

Abstract

La vidéosurveillance fait désormais partie des outils utilisés dans les politiques sécuritaires. Les récentes évolutions techniques rendent son usage de plus en plus intrusif dans la vie privée mais aussi dans l'espace public. Cet ouvrage explore une dimension encore inédite de la vidéosurveillance. Elle réside dans le caractère automatique de la détection des « comportements anormaux » dans l'espace public. L'anormalité est un enjeu fondamental dans la définition de la citoyenneté, en établi...

Listing 1 - 10 of 67 << page
of 7
>>
Sort by