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Which Winegrape Varieties are Grown Where? A Global Empirical Picture

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ISBN: 9781922064684 Year: Pages: 700 DOI: 10.20851/winegrapes Language: English
Publisher: University of Adelaide Press
Subject: Economics
Added to DOAB on : 2013-12-16 07:31:01
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In an increasingly interconnected world wine market, evolving consumer demands, technologies, and climate have all contributed to large shifts in global patterns of production and consumption of wine. These shifting patterns of wine production and consumption have entailed changes in the vineyard in terms of total area planted, production practices, and the mix of grape varieties grown. In this book, for the first time, we have a detailed empirical picture, country by country and region by region within countries, of which varieties of grapes have been grown where, and how those varietal choices have changed over time. This statistical compendium will be directly useful for anyone interested in knowing about and understanding the changing patterns of production of wine and wine grapes around the world. It also will serve as an invaluable resource for economists and others who seek to analyze those patterns and their causes

Growth and Cycles in Australia’s Wine Industry: A Statistical Compendium, 1843 to 2013

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ISBN: 9781925261097 Year: Pages: 610 DOI: 10.20851/austwine Language: English
Publisher: University of Adelaide Press
Subject: Economics
Added to DOAB on : 2015-02-27 05:02:50
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Another magisterial statistical compendium from Kym Anderson, with the assistance of Nanda Aryal: surely no nation's wine endeavours have ever been more precisely tracked through history than Australia's are here. The depth and intricacy of the global context, too, makes fascinating and often enlightening reading for any student of wine.

Gaming and the Arts of Storytelling

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ISBN: 9783039212316 / 9783039212323 Year: Pages: 144 DOI: 10.3390/books978-3-03921-232-3 Language: eng
Publisher: MDPI - Multidisciplinary Digital Publishing Institute
Subject: Philosophy
Added to DOAB on : 2019-08-28 11:21:27
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This book examines the notion of storytelling in videogames. This topic allows new perspectives on the enduring problem of narrative in digital games, while also opening up different avenues of inquiry. The collection looks at storytelling in games from many perspectives. Topics include the remediation of Conrad’s Heart of Darkness in games such as Spec Ops: The Line; the storytelling similarities in Twin Peaks and Deadly Premonition, a new concept of ‘choice poetics’; the esthetics of Alien films and games, and a new theoretical overview of early game studies on narrative

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