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Vocabulary Development

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ISBN: 9783038977346 9783038977353 Year: Pages: 160 DOI: 10.3390/books978-3-03897-735-3 Language: English
Publisher: MDPI - Multidisciplinary Digital Publishing Institute
Subject: Social Sciences --- Education
Added to DOAB on : 2019-04-25 16:37:17
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Knowledge of word meanings is critical to success in reading. A reader cannot fully understand a text in which the meaning to a significant number of words is unknown. Vocabulary knowledge has long been correlated with proficiency in reading. Yet, national surveys of student vocabulary knowledge have demonstrated that student growth in vocabulary has been stagnant at best. This volume offers new insights into vocabulary knowledge and vocabulary teaching. Articles range from a presentation of theories of vocabulary that guide instruction to innovative methods and approaches for teaching vocabulary. Special emphasis is placed on teaching academic and disciplinary vocabulary that is critical to success in content area learning. Our hope for this volume is that it may spark a renewed interest in research into vocabulary and vocabulary instruction and move toward making vocabulary instruction an even more integral part of all literacy and disciplinary instruction.

We Are Best Friends: Animals in Society

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ISBN: 9783039215362 9783039215379 Year: Pages: 162 DOI: 10.3390/books978-3-03921-537-9 Language: English
Publisher: MDPI - Multidisciplinary Digital Publishing Institute
Subject: Social Sciences --- Sociology
Added to DOAB on : 2019-12-09 16:10:12
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Friendships between humans and non-human animals were once dismissed as sentimental anthropomorphism. After decades of research on the emotional and cognitive capacities of animals, we now recognize human–animal friendships as true reciprocal relationships. Friendships with animals have many of the same characteristics as friendships between humans. Both parties enjoy the shared presence that friendship entails along with the pleasures that come with knowing another being. Both friends develop ways of communicating apart from, or in addition to, spoken language. Having an animal as a best friend can take the form of relationship known as the “pet”, but it can also take other forms. People who work with animals often characterize their non-human partners as friends. People who work with search-and-rescue dogs, herding dogs, or police dogs develop and depend on the closeness of friendship. The same holds for equestrians, as horses and riders must understand each other’s bodies and movements intimately. In some situations, animals provide the sole source of affection and interaction in people’s lives. Homeless people who live on the streets with animal companions experience togetherness 24/7. This book explores the various forms these friendships take. It sheds light on what these friendships mean and how they expand the interdisciplinary knowledge of the roles of animals in society.

Analyse von Kundenaktivitäten und der Bereitstellungsqualität von Büchern aus Kundensicht

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ISBN: 9783966270106 9783966210113 9783966270083 9783966270090 9783966270113 Year: Pages: 160 DOI: 10.33968/9783966270106-00 Language: German
Publisher: HTWK Leipzig - OA-Hochschulverlag
Subject: Media and communication
Added to DOAB on : 2019-12-20 11:21:02
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"This master thesis explores service characteristics that are relevant for book readers when they evaluate a service as well as starting points for providers when they plan to optimize their services from a customer’s point of view. In the first part ways of accessing books (buying, borrowing, rent) and the reading behavior of Germans will be described. Then the concept “quality of provision” of books will be discussed which distinguishes five quality dimensions of a service: diversity of content and arranging of books, basic technology (printed book or digital environment), temporal and spatial access, costs of access and ease of use. By using secondary material for each dimension individual quality characteristics will be identified. Next the theoretical background of the activity theory and a special way of thinking, the customer-dominant-logic, from the Nordic school will be explained briefly. Based on this a set of consumer activities related to books will be presented and some activities that are relevant for the work will be described in more detail by means of secondary material (reading books, choosing books, organizing books and information). Further customization and personalization will be proposed as strategies for individualization of services and their function for consumers will be explained. The secondary data used in the work comes from empirical data out of consumer surveys in libraries and bookshops, nationally representative surveys and from results of academic research from different fields. In the final part of this thesis an own data collection will be conducted by using a content analysis of consumer comments of two e-book rental apps (n = 1,245 comments). The analysis should clarify, if the quality characteristics, the book-related activities and the strategies for individualization described before can be found in everyday reality of consumers. After that the results of the content analysis will be presented. Finally the major findings will be summarized and connected to the research questions."

The Sacred & the Digital. Critical Depictions of Religions in Video Games

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ISBN: 9783038978305 9783038978312 Year: Pages: 184 DOI: 10.3390/books978-3-03897-831-2 Language: English
Publisher: MDPI - Multidisciplinary Digital Publishing Institute
Subject: Religion
Added to DOAB on : 2019-04-25 16:37:17
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Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.

The Psychosocial Implications of Disney Movies

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ISBN: 9783038978480 9783038978497 Year: Pages: 246 DOI: 10.3390/books978-3-03897-849-7 Language: English
Publisher: MDPI - Multidisciplinary Digital Publishing Institute
Subject: Philosophy
Added to DOAB on : 2019-08-28 11:21:27
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In this volume of 15 articles, contributors from a wide range of disciplines present their analyses of Disney movies and Disney music, which are mainstays of popular culture. The power of the Disney brand has heightened the need for academics to question whether Disney’s films and music function as a tool of the Western elite that shapes the views of those less empowered. Given its global reach, how the Walt Disney Company handles the role of race, gender, and sexuality in social structural inequality merits serious reflection according to a number of the articles in the volume. On the other hand, other authors argue that Disney productions can help individuals cope with difficult situations or embrace progressive thinking. The different approaches to the assessment of Disney films as cultural artifacts also vary according to the theoretical perspectives guiding the interpretation of both overt and latent symbolic meaning in the movies. The authors of the 15 articles encourage readers to engage with the material, showcasing a variety of views about the good, the bad, and the best way forward.

Keywords

content analysis --- cultivation --- Disney --- family --- family structure --- family function --- Elsa --- Kristoff --- Olaf --- Marshmallow --- Let it Go --- enchantment --- applause --- engagement ring --- diamond --- gender --- snowmen --- wedding toast --- bullroarer --- fireworks --- witches --- magic --- standing ovation --- fertility --- parthenogenesis --- gender nonconformity --- non-binary --- storms --- family jewels --- snowflake --- feminism --- Moana --- Disney --- music --- colonialism --- imperialism --- appropriation --- Polynesia --- Disney --- EPCOT --- music --- appropriation --- world --- park --- entertainment --- sounds --- cultures --- Disney --- princess --- gender roles --- stereotyping --- children’s media --- death --- children --- Disney --- coping mechanisms --- Africana --- alternative royals --- intersectionality --- matrix of domination --- Disney --- gender --- motherhood --- media criticism --- family roles --- masculinity --- empowered mothering --- Pixar --- Disney --- postfeminism --- masculinity --- gender --- cultural studies --- Dumbo --- Lilo &amp --- Stitch --- Disney --- queer --- mean girls --- boobs and boyfriends --- girl cartoon --- gender --- pink elephants --- commodification --- Walter Benjamin --- diversity --- hegemony --- Disney --- coloniality --- adaptation --- Disney --- gender --- feminism --- political economy of film --- feminist film criticism --- feminist political economy of media --- gender stereotypes --- sexuality --- heroism --- hypermasculinity --- selflessness --- Hercules --- Zeus --- Megara --- Disney --- princess --- prince --- gender roles --- content coding analysis --- children’s media --- Disney --- girls --- beauty --- transnational media --- princess

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