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Vocabulary Development

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ISBN: 9783038977346 9783038977353 Year: Pages: 160 DOI: 10.3390/books978-3-03897-735-3 Language: eng
Publisher: MDPI - Multidisciplinary Digital Publishing Institute
Subject: Social Sciences --- Education
Added to DOAB on : 2019-04-25 16:37:17
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Knowledge of word meanings is critical to success in reading. A reader cannot fully understand a text in which the meaning to a significant number of words is unknown. Vocabulary knowledge has long been correlated with proficiency in reading. Yet, national surveys of student vocabulary knowledge have demonstrated that student growth in vocabulary has been stagnant at best. This volume offers new insights into vocabulary knowledge and vocabulary teaching. Articles range from a presentation of theories of vocabulary that guide instruction to innovative methods and approaches for teaching vocabulary. Special emphasis is placed on teaching academic and disciplinary vocabulary that is critical to success in content area learning. Our hope for this volume is that it may spark a renewed interest in research into vocabulary and vocabulary instruction and move toward making vocabulary instruction an even more integral part of all literacy and disciplinary instruction.

The Sacred & the Digital. Critical Depictions of Religions in Video Games

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ISBN: 9783038978305 9783038978312 Year: Pages: 184 DOI: 10.3390/books978-3-03897-831-2 Language: eng
Publisher: MDPI - Multidisciplinary Digital Publishing Institute
Subject: Religion
Added to DOAB on : 2019-04-25 16:37:17
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Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.

The Psychosocial Implications of Disney Movies

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ISBN: 9783038978480 / 9783038978497 Year: Pages: 246 DOI: 10.3390/books978-3-03897-849-7 Language: eng
Publisher: MDPI - Multidisciplinary Digital Publishing Institute
Subject: Philosophy
Added to DOAB on : 2019-08-28 11:21:27
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In this volume of 15 articles, contributors from a wide range of disciplines present their analyses of Disney movies and Disney music, which are mainstays of popular culture. The power of the Disney brand has heightened the need for academics to question whether Disney’s films and music function as a tool of the Western elite that shapes the views of those less empowered. Given its global reach, how the Walt Disney Company handles the role of race, gender, and sexuality in social structural inequality merits serious reflection according to a number of the articles in the volume. On the other hand, other authors argue that Disney productions can help individuals cope with difficult situations or embrace progressive thinking. The different approaches to the assessment of Disney films as cultural artifacts also vary according to the theoretical perspectives guiding the interpretation of both overt and latent symbolic meaning in the movies. The authors of the 15 articles encourage readers to engage with the material, showcasing a variety of views about the good, the bad, and the best way forward.

Keywords

content analysis --- cultivation --- Disney --- family --- family structure --- family function --- Elsa --- Kristoff --- Olaf --- Marshmallow --- Let it Go --- enchantment --- applause --- engagement ring --- diamond --- gender --- snowmen --- wedding toast --- bullroarer --- fireworks --- witches --- magic --- standing ovation --- fertility --- parthenogenesis --- gender nonconformity --- non-binary --- storms --- family jewels --- snowflake --- feminism --- Moana --- Disney --- music --- colonialism --- imperialism --- appropriation --- Polynesia --- Disney --- EPCOT --- music --- appropriation --- world --- park --- entertainment --- sounds --- cultures --- Disney --- princess --- gender roles --- stereotyping --- children’s media --- death --- children --- Disney --- coping mechanisms --- Africana --- alternative royals --- intersectionality --- matrix of domination --- Disney --- gender --- motherhood --- media criticism --- family roles --- masculinity --- empowered mothering --- Pixar --- Disney --- postfeminism --- masculinity --- gender --- cultural studies --- Dumbo --- Lilo &amp --- Stitch --- Disney --- queer --- mean girls --- boobs and boyfriends --- girl cartoon --- gender --- pink elephants --- commodification --- Walter Benjamin --- diversity --- hegemony --- Disney --- coloniality --- adaptation --- Disney --- gender --- feminism --- political economy of film --- feminist film criticism --- feminist political economy of media --- gender stereotypes --- sexuality --- heroism --- hypermasculinity --- selflessness --- Hercules --- Zeus --- Megara --- Disney --- princess --- prince --- gender roles --- content coding analysis --- children’s media --- Disney --- girls --- beauty --- transnational media --- princess

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2019 (3)