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With our unique focus on writing, our innovative web-born format and our open review process, we seek to move beyond the traditionalist ways humanities scholars – and historians in particular – have tended to think about and to use digital technologies. In a recent lecture delivered in advance of his forthcoming book, The Ivory Tower and the Open Web, Dan Cohen (2011) observes that most scholars have preferred “to impose traditional ivory tower genres on the web” rather than accept its most successful models, such as blogs and social media. What would happen, Cohen asks, if we reversed this flow and “embraced the genres of the open web?” How might the web challenge prevailing norms of scholarly work, particularly in how we generate and communicate knowledge with one another? This, in short, is what we seek to explore in our Writing History volume.
Writing --- digital age --- history
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From Mah-Jong, to the introduction of Prussian war-games, through to the emergence of location-based play: maps and play share a long and diverse history. This monograph shows how mapping and playing unfold in the digital age, when the relations between these apparently separate tropes are increasingly woven together. Fluid networks of interaction have encouraged a proliferation of hybrid forms of mapping and playing and a rich plethora of contemporary case-studies, ranging from fieldwork, golf, activism and automotive navigation, to pervasive and desktop-based games evidences this trend. Examining these cases shows how mapping and playing can form productive synergies, but also encourages new ways of being, knowing and shaping our everyday lives. The chapters in this book explore how play can be more than just an object or practice, and instead focus on its potential as a method for understanding maps and spatiality. They show how playing and mapping can be liberating, dangerous, subversive and performative.
Mapping --- digital age --- playing
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Museum Object Lessons for the Digital Age explores the nature of digital objects in museums, asking us to question our assumptions about the material, social and political foundations of digital practices. Through four wide-ranging chapters, each focused on a single object – a box, pen, effigy and cloak – this short, accessible book explores the legacies of earlier museum practices of collection, older forms of media (from dioramas to photography), and theories of how knowledge is produced in museums on a wide range of digital projects. Swooping from Ethnographic to Decorative Arts Collections, from the Google Art Project to bespoke digital experiments, Haidy Geismar explores the object lessons contained in digital form and asks what they can tell us about both the past and the future. Drawing on the author’s extensive experience working with collections across the world, Geismar argues for an understanding of digital media as material, rather than immaterial, and advocates for a more nuanced, ethnographic and historicised view of museum digitisation projects than those usually adopted in the celebratory accounts of new media in museums. By locating the digital as part of a longer history of material engagements, transformations and processes of translation, this book broadens our understanding of the reality effects that digital technologies create, and of how digital media can be mobilised in different parts of the world to very different effects.
object --- digital age --- arts --- museum
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Libraries, archives and museums have traditionally been a part of the public sphere's infrastructure. They have been so by providing public access to culture and knowledge, by being agents for enlightenment and by being public meeting places in their communities. Digitization and globalization poses new challenges in relation to upholding a sustainable public sphere. Can libraries, archives and museums contribute in meeting these challenges?
Digital Age --- libraries --- archives: museums
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Thanks to ever-greater digital connectivity, interest in oral traditions has grown beyond that of researcher and research subject to include a widening pool of global users. When new publics consume, manipulate and connect with field recordings and digital cultural archives, their involvement raises important practical and ethical questions. This volume explores the political repercussions of studying marginalised languages; the role of online tools in ensuring responsible access to sensitive cultural materials; and ways of ensuring that when digital documents are created, they are not fossilised as a consequence of being archived. Fieldwork reports by linguists and anthropologists in three continents provide concrete examples of overcoming barriers-ethical, practical and conceptual-in digital documentation projects. Oral literature In The Digital Age is an essential guide and handbook for ethnographers, field linguists, community activists, curators, archivists, librarians, and all who connect with indigenous communities in order to document and preserve oral traditions. This book is part of the World Oral Literature Series, developed in conjunction with the World Oral Literature Protect.
digital age --- linguistics --- oral literature --- digital humanities
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How does technology impact research practices in the humanities? How does digitisation shape scholarly identity? How do we negotiate trust in the digital realm? What is scholarship, what forms can it take, and how does it acquire authority?This diverse set of essays demonstrate the importance of asking such questions, bringing together established and emerging scholars from a variety of disciplines, at a time when data is increasingly being incorporated as an input and output in humanities sources and publications. Major themes addressed include the changing nature of scholarly publishing in a digital age, the different kinds of ‘gate-keepers’ for scholarship, and the difficulties of effectively assessing the impact of digital resources. The essays bring theoretical and practical perspectives into conversation, offering readers not only comprehensive examinations of past and present discourse on digital scholarship, but tightly-focused case studies.This timely volume illuminates the different forces underlying the shifting practices in humanities research today, with especial focus on how humanists take ownership of, and are empowered by, technology in unexpected ways. Digital Technology and the Practices of Humanities Research is essential reading for scholars, students, and general readers interested in the changing culture of research practices in the humanities, and in the future of the digital humanities on the whole.
technology --- humanities --- digitisation --- scholarly identity --- scholarship --- scholarly publishing --- digital age
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Large parts of our culture are characterised by a blurring of corporeal and virtual realities. Computer industry has opened up all sorts of hybrid spaces and has itself, in turn, become a space for uncountable fantasies and expectations. Which are the principles of cultural order depicted by this desire commonly termed cyberspace? In offering novel narratives of modern architecture the author explains how the digital age couples notions of knowledge, life and future with long-known dimensions of architectonic space. Amongst the issues being discussed the reader will find Boullee's visionary designs, classical modern architecture, museums, shopping malls, science fiction, advertising, CAD, biotechnology and the construction of a utopian cyberspace at the turn of the millennium.
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Digital technology has made culture more accessible than ever before. Texts, audio, pictures and video can easily be produced, disseminated, used and remixed using devices that are increasingly user-friendly and affordable. However, along with this technological democratization comes a paradoxical flipside: the norms regulating culture's use —copyright and related rights —have become increasingly restrictive. This book brings together essays by academics, librarians, entrepreneurs, activists and policy makers, who were all part of the EU-funded Communia project. Together the authors argue that the Public Domain —that is, the informational works owned by all of us, be that literature, music, the output of scientific research, educational material or public sector information —is fundamental to a healthy society. The essays range from more theoretical papers on the history of copyright and the Public Domain, to practical examples and case studies of recent projects that have engaged with the principles of Open Access and Creative Commons licensing. The book is essential reading for anyone interested in the current debate about copyright and the Internet. It opens up discussion and offers practical solutions to the difficult question of the regulation of culture at the digital age. The free PDF edition of this title was made possible by generous funding received from the European Union (eContentplus framework project ECP-2006-PSI-610001).
copyright --- cultural studies --- communia --- creative commons --- internet regulation --- the commons --- licensing --- digitization --- digital age --- copyright law --- open culture
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The idea that the digital age has revolutionized our day-to-day experience of the world is nothing new, and has been amply recognized by cultural historians. In contrast, Stephen Robertson’s BC: Before Computers is a work which questions the idea that the mid-twentieth century saw a single moment of rupture. It is about all the things that we had to learn, invent, and understand – all the ways we had to evolve our thinking – before we could enter the information technology revolution of the second half of the twentieth century. Its focus ranges from the beginnings of data processing, right back to such originary forms of human technology as the development of writing systems, gathering a whole history of revolutionary moments in the development of information technologies into a single, although not linear narrative.Treading the line between philosophy and technical history, Robertson draws on his extensive technical knowledge to produce a text which is both thought-provoking and accessible to a wide range of readers. The book is wide in scope, exploring the development of technologies in such diverse areas as cryptography, visual art and music, and the postal system. Through all this, it does not simply aim to tell the story of computer developments but to show that those developments rely on a long history of humans creating technologies for increasingly sophisticated methods of manipulating information.Through a clear structure and engaging style, it brings together a wealth of informative and conceptual explorations into the history of human technologies, and avoids assumptions about any prior knowledge on the part of the reader. As such, it has the potential to be of interest to the expert and the general reader alike.
history of computer developments --- digital age --- computer --- information technology revolution --- data processing --- cryptography --- visual art --- music --- postal system
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The increasing digitization of the world of work is associated with accelerated structural changes. These are connected with changed qualification profiles and thus new challenges for vocational education and training (VET). Companies, vocational schools and other educational institutions must respond appropriately. The volume focuses on the diverse demands placed on teachers, learners and educational institutions in vocational education and training and aims to provide up-to-date results on learning in the digital age.
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