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Moderate Fundamentalists. Ahmadiyya Muslim Jama'at in the Lens of Cognitive Science of Religion

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ISBN: 9783110556643 9783110556483 Year: Pages: 190 DOI: 10.1515/9783110556643 Language: English
Publisher: De Gruyter
Subject: Religion
Added to DOAB on : 2017-12-21 18:07:48
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n the mid 1950s, a British taxi driver named George King claimed that Budha, Jesus, and Lao Tzu had been alien “cosmic masters” who had come to earth to teach mankind the right way to live. Sun Myung Moon claimed that Korean people are descendants of the lost tribes of Israel. Joseph Smith claimed that some lost tribes of Israel had moved to Americas hundreds of years ago. All three people successfully founded new religious movements that have survived to this day. How and why do some people come up with such seemingly strange and bizarre ideas and why do others come to place their faith in these ideas? The first part of this book develops a multidisciplinary theoretical framework drawn from cognitive science of religion and social psychology to answer these critically important questions. The second part of the book illustrates how this theoretical framework can be used to understand the origin and evolution of the Ahmadiyya Muslim Jama’at founded by an Indian Muslim in 1889. The book breaks new ground by studying the influence that religious beliefs of 19th century reformist Indian Muslims, in particular, founders of the Ahl-e-Hadith movement, had on the beliefs of Mirza Ghulam Ahmad, the founder of the Ahmadiyya Muslim Jama’at. Using the theoretical framework developed in part I, the book also explains why many north Indian Sunni Muslims found Ahmad’s ideas to be irresistible and why the movement split into two a few years Ahmad’s death. The book will interest those who want to understand cults as well as those who want to understand reformist Islamic movements.

The Sacred & the Digital. Critical Depictions of Religions in Video Games

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ISBN: 9783038978305 9783038978312 Year: Pages: 184 DOI: 10.3390/books978-3-03897-831-2 Language: eng
Publisher: MDPI - Multidisciplinary Digital Publishing Institute
Subject: Religion
Added to DOAB on : 2019-04-25 16:37:17
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Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.

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