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Of Gods and Books. Ritual and Knowledge Transmission in the Manuscript Cultures of Premodern India

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Book Series: Studies in Manuscript Cultures ISSN: 2365-970X ISBN: 9783110478815 9783110477764 Year: Volume: 8 Pages: xi, 477 DOI: 10.1515/9783110478815 Language: English
Publisher: De Gruyter
Subject: Religion --- Languages and Literatures --- Library and Information Science
Added to DOAB on : 2017-01-25 13:33:32
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Abstract

India has been the homeland of diverse manuscript traditions that do not cease to impress scholars for their imposing size and complexity. Nevertheless, many topics concerning the study of Indian manuscript cultures still remain to receive systematic examination. Of Gods and Books pays attention to one of these topics - the use of manuscripts as ritualistic tools. Literary sources deal quite extensively with rituals principally focused on manuscripts, whose worship, donation and preservation are duly prescribed. Around these activities, a specific category of ritual gift is created, which finds attestations in pre-tantric, as well as in smārta and tantric, literature, and whose practice is also variously reflected in epigraphical documents. De Simini offers a first systematic study of the textual evidence on the topic of the worship and donation of knowledge. She gives account of possible implications for the relationships between religion and power. The book is indsipensible for a deeper understanding of the cultural aspects of manuscript transmission in medieval India, and beyond.

The Sacred & the Digital. Critical Depictions of Religions in Video Games

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ISBN: 9783038978305 9783038978312 Year: Pages: 184 DOI: 10.3390/books978-3-03897-831-2 Language: eng
Publisher: MDPI - Multidisciplinary Digital Publishing Institute
Subject: Religion
Added to DOAB on : 2019-04-25 16:37:17
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Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.

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