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Video Games as Tools to Achieve Insight into Cognitive Processes

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Book Series: Frontiers Research Topics ISSN: 16648714 ISBN: 9782889195534 Year: Pages: 87 DOI: 10.3389/978-2-88919-553-4 Language: English
Publisher: Frontiers Media SA
Subject: Psychology --- Science (General)
Added to DOAB on : 2016-01-19 14:05:46
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Though traditionally designed for entertainment, video games are being used more and more by psychologists to understand topics such as skill acquisition, cognitive capacity and plasticity, aging, individual differences, and development. The appeal of using video games over simpler laboratory paradigms partly comes from their ability to present rich and complex cognitive challenges more representative of the demands of the complex everyday tasks we perform outside of the laboratory. However, this complexity also presents a host of methodological and analytic challenges. This Research Topic brings together research using games to explore cognitive processes, with a special focus on the challenges of this approach. Challenges are in terms of design, implementation, or data analysis.

Psychological perspectives on expertise

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Book Series: Frontiers Research Topics ISSN: 16648714 ISBN: 9782889195206 Year: Pages: 240 DOI: 10.3389/978-2-88919-520-6 Language: English
Publisher: Frontiers Media SA
Subject: Science (General) --- Psychology
Added to DOAB on : 2015-12-10 11:59:06
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Experts are persons who are very knowledgeable about or skillful in a particular area. The aim of this Research Topic is to advance knowledge in the understanding of the phenomenon of expertise by putting together different lines of research that directly or indirectly study expertise. Herbert Simon’s expertise studies initiated two lines of research. One is interested in elucidating the cognitive processes underlying expertise, and the other investigates how expertise develops. These lines of research started with studies comparing experts and novices in chess, and then they extended to numerous areas of expertise such as music, medical diagnosis, sports, arts and sciences. In the field of judgment and decision making researchers investigate the quality of judgments and decisions of experts in different professions (e.g., clinical psychologists, medical practitioners, judges, meteorologists, stock brokers). Those lines of research explicitly investigate the topic of expertise, but there are other research areas that make a substantial contribution to understanding expertise. Scholars in language acquisition and in face perception, for example, investigate cognitive processes and development of expertise in areas in which almost everyone becomes an expert. Furthermore, skill acquisition research informs in detail about short term cognitive changes that may be important to understand how expertise develops. We are interested in original research that advances knowledge in the understanding of decision making, cognitive processes and development of expertise in sports, intellectual games, arts, scientific disciplines and professions, as well as expertise in cognitive abilities such as perception, memory, attention, language and imagery. We are also interested in theoretical articles in any of these areas, articles that describe computational or mathematical models of expertise, and articles offering a framework that would guide expertise research. Articles that offer integrative approaches of some of the areas described above are strongly encouraged. The goal of this Research Topic is to produce a hallmark piece of work in the field of expertise, which complements and does not overlap with the “Neural implementations of expertise” Research Topic in Frontiers in Human Neuroscience.

Online and Offline Modulators of Motor Learning

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Book Series: Frontiers Research Topics ISSN: 16648714 ISBN: 9782889451661 Year: Pages: 155 DOI: 10.3389/978-2-88945-166-1 Language: English
Publisher: Frontiers Media SA
Subject: Neurology --- Science (General)
Added to DOAB on : 2017-08-28 14:01:09
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Both the acquisition of new and the modification of previously acquired motor skills are necessary to achieve optimal levels of motor performance in everyday functioning as well as to attain expert performance levels that are evident in sports and arts. A multitude of factors have been shown to influence the various stages of the learning process, from the acquisition (i.e., motor memory encoding) to the consolidation and subsequent retention of a skill. These factors, or modulators, can affect learning through online processes taking place during practice of a new motor skill or through offline processes occurring in the absence of task performance (i.e., after training sessions). Although much of the recent research from various disciplines has placed an increased emphasis on identifying factors that can influence the motor learning process, we lack an integrated understanding of online and offline determinants of motor skill behaviours. Potential motor learning modulators include, but are certainly not limited to, stress, anxiety, attention, executive functioning, social interaction, stimulus-response mapping, training schedule/regimen, learning environment, vigilance/consciousness states including sleep, wakefulness or meditation, brain stimulation, interference as well as resting state brain connectivity. Pathological and non-pathological (i.e., development or aging) changes in the brain can also be conceptualized as potential modulators. The aim of this Research Topic is to bridge research from the cognitive, sensory, motor and psychological domains using various behavioural paradigms and neuroimaging techniques in order to provide a comprehensive view of the online and offline modulators of motor learning, and how they interact to influence motor performance. Critically, the overarching goal is to gain a better understanding of how motor behaviour can be optimized. We believe that merging research from diverse neuroscientific communities would contribute to fulfilling this goal and potentially highlight possible shared neurophysiological mechanisms influencing motor learning.

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